He comes from the United States and has Italian ancestry. He is the main character and protagonist of the series, and has appeared in all the titles (except for Metal Slug Advance). King of Fighters/ Ikari Warriors characters Ralf Jones and Clark Still have appeared since Metal Slug 6, and their King of Fighters teammate Leona Heidern is available as an extra downloadable character for Metal Slug XX, a revised edition of Metal Slug 7. The Game Boy Advance edition of the game features two new characters specific to that title: PF squad trainees Walter Ryan and Tyra Elson. Eri and Tarma returned in the fifth game. In the fourth game, Nadia Cassel and Trevor Spacey made their debut, replacing Eri and Tarma, but have not returned for later games. These four are considered by fans to be the quintessential Metal Slug team. From the second installment, characters can be chosen independently, and Eri Kasamoto and Fiolina "Fio" Germi were added to the cast. Marco Rossi and Tarma Roving were the only playable characters in the first game, and each was reserved solely to the first and second player, respectively. Metal Slug 7 has less outlandish elements with the Mars People replaced by an alternative universe of Morden's Army with futuristic equipment and weapons Characters Metal Slug 6 returned to the plot of the first three installments, bringing back Morden's Rebel Army and the Mars People. The fifth moved to the motif of modern guerrilla warfare, leaving only traces of the series signature quirky humor and paranormal enemies (except for the final boss). Outlandish elements were removed from the fourth game to return to the feel of the original title, which resulted in poor critical and commercial reception. In the games following the first, the PF Squad also battles an alien threat to Earth (the Mars People), as well as several other supernatural threats including yetis, zombies, ambulatory Venus flytraps, giant crabs, and mummies. Later games featured characters from the Sparrows Unit, which is under the control of the Regular Army's intelligence division. The first game's story involved the Peregrine Falcon (PF) Squad, a small but skilled team of soldiers serving under the Regular Army's special operations division, who fight against the army of General Donald Morden in order to prevent a massive coup d'état and the creation of a New World Order under General Morden. The "slug gunner" is considered the epitome of slug evolution. In Metal Slug 6 (and the home version of Metal Slug X, 3, 4, 5), Tarma can lock the vulcan cannons into one position and fire continuously. Over time, these specifications changed into any vehicle armed with a vulcan cannon and a cannon variant suited to the role of the vehicle, and propelled suitably for that vehicle's environment. The enemy chaser variant has a shield that must be destroyed before the vehicle can be destroyed. The vehicle can take three direct hits before it is destroyed. The vehicle can run over infantry and perform a suicide attack, with the driver jumping clear and the tank ramming into and exploding upon the target. The grenades are independent of the cannon's ammo system. Crouching opens a hatch on the top of the tank through which grenades can be thrown. The tank is armed with one cannon and twin vulcan cannons. It is a small, cartoonish silver-gray tank (SV is short for "Super Vehicle"). The SV-001 or Metal Slug is the main vehicle of the Metal Slug franchise. A new system was implemented with Metal Slug 6 allowing players to carry and switch between the handgun and two other weapons. Similarly, when ammo runs out, the player reverts to using the handgun, which has unlimited ammo. The player can only carry and use one weapon at a time, when a new weapon is found it replaces the previous one. The player starts with only a simple handgun, as the game progresses the player may pick up new weapons. This leads to the ability for the player to run in and use melee attacks to take down a number of troops, and the ability to quickly defeat enemies that can take plenty of damage like the mummies in Metal Slug 2. The player's melee attack is also much stronger than most shots. In this series, however, contact results in the opportunity to perform a melee attack and the opportunity for the enemy to perform a melee attack of his own if he has one. In most run and guns, contact with an enemy leads to annihilation. The gameplay of the series is characteristic of run and gun games: large numbers of enemies and a player character with extremely powerful weapons.
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